Factsheet

Developer:
Death Hall
Based in Sydney, Australia

Website:
http://www.deathhall.com

Press / Business contact:
contact@deathhall.com

Social:
twitter.com/ghostoftomby

Description

Welcome to the Death Hall presskit! Check out the images and trailer of the game below, and don't hesitate to get in touch if you have any questions about the game. Death Hall is a platform hell game about escaping from an evil, relentless monster. Through a series of diabolical stages the game becomes the ultimate test of skill and dexterity... and sanity. Will you make it out alive?

History

Development of Death Hall

After landing a job as an animator, Thomas flew out to Sydney to work full time at a visual effects studio. He was keen to work himself to the absolute bone and started working on a new game project in his precious spare time. What started out as a 6 month project, Death Hall ended up being a 3 year one due to balancing his animation job and development of the game. Thomas went slightly mad in the process. Over time Death Hall became comprised of over 5000 sprites and over 300 sound effects. Thomas is definitely using Aseprite for his next project and not Photoshop. On the plus side, at long last he learned how to use Final Cut Pro when editing the trailer for the game. He can now add "Final Cut Pro Master" to his LinkedIn page. But in all seriousness, Death Hall was an incredible project to work on. The game was released on the App Store to a very positive reception, and a small but passionate community grows around the game!


Videos

Official Trailer YouTube

Gameplay Trailer YouTube


Images

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If you have a specific request for Death Hall media, please do contact us!


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Awards & Recognition

  • "Touch Arcade Game of the Week" - June 2019
  • "Pocket Gamer Gold Rating" - June 2019

Selected Articles

  • "Death Hall is one of the most entertaining platformers I’ve played in a long time and is well worth checking out - a total blast."
    - Jared Nelson, Touch Arcade
  • "Death Hall is a brilliantly brutal yet slick and silky platformer that's been expertly fine tuned."
    - Jon Mundy, Pocket Gamer

Developers

Thomas Janson
Game Design

Gareth Wiecko
Music

Contact

Contact Thomas Janson
contact@deathhall.com

Thomas Janson Twitter
http://twitter.com/ghostoftomby


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks